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Remote Desk
Voice with a sense of place

Audio that gets louder as you get closer

Every voice fades with distance and pans left or right with direction. Several conversations can happen in the same room at once — you lean toward the one you're in and the rest become a background hum.

SPATIAL AUDIO · DISTANCE = VOLUMEYOUMAYA · LOUDLEO · FAINT
The flowMeetCaptureAct

Distance + direction

Volume by distance, panning by direction

Each nearby voice is routed through real spatial audio — closer seats are louder, and someone to your left actually sounds like they're on your left. The result is a room you can navigate by ear, not a flat conference call.

  • Volume falls off smoothly with distance
  • Stereo panning placed by direction on the floor
  • Tunable reference and max distance per room
LOUNGEVOICE · STANDUPVIDEO · DESIGN SYNCFOCUS DESKS

Many conversations, one room

Several huddles can share a single space

Because volume drops with distance, a cluster of people in one corner and another by the window don't drown each other out. You drift between groups and the audio mix follows you — exactly how an open-plan office works.

  • Side conversations without separate rooms or breakouts
  • Lean in to join, step back to leave — no buttons
  • Overhear just enough to know where you're needed
Explore the interactive office
HQ FLOOR · 12 ONLINELOUNGESTANDUPFOCUS DESKSWAR ROOM

When it needs faces

Turn proximity talk into a face-to-face call

A spatial chat becomes a focused meeting the moment you move into a video room — same people, now with tiles and screen share. The conversation escalates without anyone dialing into anything.

  • Video rooms add HD tiles over the same seats
  • Screen share to everyone in the room you're in
  • No links or lobbies between a chat and a meeting
See online meetings
DESIGN SYNC · 6 ON CAMERA · HDMayaLeoNoahIrisSamAda
Proximity audio is the thing I didn't know I missed. We have four micro-conversations going in one room and nobody's shouting over anyone. I can hear the design huddle warming up and just slide over — it's the open-plan office without the open-plan office.
Mara EspositoDesign Director, Fieldnote

FAQ

Questions, answered

How is this different from a normal group call?
On a normal call everyone is at the same volume and there's one conversation. With proximity audio, volume and stereo position track where your avatar is, so multiple conversations coexist in one room and you choose which one you're in by where you stand.
Does distance affect call quality or just volume?
Just the mix. Everyone in the same channel is fully subscribed at full fidelity — distance only drives the panner volume, so moving closer never has to reconnect or buffer. It's an instant, smooth fade, not a quality change.
Can I have a private conversation?
Yes. Voice rooms can be private with access lists or a password, and a one-to-one call pulls two people into a focused channel. Proximity is for open areas; private rooms stay private.
Is the audio engine self-hostable?
Yes. Media runs on a self-hosted LiveKit SFU, and the spatial mixing happens in each browser via Web Audio. The whole pipeline can live on your own infrastructure.
Does proximity audio work in every room?
It applies in voice and video rooms, where mics are live. Open rooms are deliberately silent for heads-down work, so you're never broadcasting just by being present.

Hear the room, not just the call

Sit down in a voice room and let distance do the mixing — proximity audio is on every plan.