Audio that follows your seat
Sit down and you're in the call. Stand up and you're out.
Every room on the floor is its own call. Take a seat and you are in it, muted until you choose to talk. Everyone in the room is heard equally, and nobody outside it hears a thing.
- Meet
- Capture
- Act
In the room
One room, one call, everyone heard equally
A room works like a meeting you can see into. Everyone seated in it is in the same call and hears everyone else at the same volume, the way a good video call sounds. Where you sit inside the room makes no difference.
- Every room forms its own audio and video call
- Flat audio: no one is quieter for sitting further away
- Screen share goes to the people in your room
Walking in
You arrive muted, and you decide when to talk
Taking a seat never switches your microphone or camera on. You walk in muted, get your bearings, and unmute when you have something to say. When you stand up and leave, your camera turns off with you, so no empty tile lingers behind.
- Mic and camera off when you enter, every time
- Your camera choice is remembered per room, and never starts on its own
- Walking out ends your part in the call, no hang-up button
Outside the room
Outside the room, you hear nothing
The open floor between rooms is quiet: standing there puts you in no call at all. A private room asks you to knock, and while you wait at its door you hear nothing from inside until someone lets you in.
- The open floor and reception spots carry no audio
- Knock on a private room; nobody inside is overheard
- Access rules are checked by the server on every seat you take
Related
Works with the rest of the office
Does Remote Desk have proximity or spatial audio?
Will people hear me as soon as I sit down?
Can someone outside a room listen in?
How do I have a private conversation?
Can the audio run on our own servers?
Take a seat and start talking
Build a floor, sit down in a room, and unmute when you are ready. Room audio is on every plan.