Audio that gets louder as you get closer
Every voice fades with distance and pans left or right with direction. Several conversations can happen in the same room at once — you lean toward the one you're in and the rest become a background hum.
Distance + direction
Volume by distance, panning by direction
Each nearby voice is routed through real spatial audio — closer seats are louder, and someone to your left actually sounds like they're on your left. The result is a room you can navigate by ear, not a flat conference call.
- Volume falls off smoothly with distance
- Stereo panning placed by direction on the floor
- Tunable reference and max distance per room
Many conversations, one room
Several huddles can share a single space
Because volume drops with distance, a cluster of people in one corner and another by the window don't drown each other out. You drift between groups and the audio mix follows you — exactly how an open-plan office works.
- Side conversations without separate rooms or breakouts
- Lean in to join, step back to leave — no buttons
- Overhear just enough to know where you're needed
When it needs faces
Turn proximity talk into a face-to-face call
A spatial chat becomes a focused meeting the moment you move into a video room — same people, now with tiles and screen share. The conversation escalates without anyone dialing into anything.
- Video rooms add HD tiles over the same seats
- Screen share to everyone in the room you're in
- No links or lobbies between a chat and a meeting
“Proximity audio is the thing I didn't know I missed. We have four micro-conversations going in one room and nobody's shouting over anyone. I can hear the design huddle warming up and just slide over — it's the open-plan office without the open-plan office.”
FAQ
Questions, answered
How is this different from a normal group call?
Does distance affect call quality or just volume?
Can I have a private conversation?
Is the audio engine self-hostable?
Does proximity audio work in every room?
Hear the room, not just the call
Sit down in a voice room and let distance do the mixing — proximity audio is on every plan.